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Closers is Naddic Games' free episodic anime action RPG where unique Closer characters fight dimensional monsters across instanced missions, with deep PNA progression and an active update schedule through 2026.
Closers is a free-to-play episodic anime action RPG developed by Naddic Games and published globally through Steam, where it launched in 2018 after a Korean release in 2014. The game puts players in the shoes of Closers, individuals with psychic powers known as Phase abilities, tasked with defending Earth from dimensional monsters pouring through gates that have appeared across Seoul.
Rather than an open world, Closers is built around instanced missions organised into episodes and chapters, similar in structure to Dungeon Fighter Online and Vindictus. Each mission is a self-contained stage with distinct enemy groups, environmental hazards, and a boss encounter. Players clear missions to progress through the story and earn gear, with difficulty tiers unlocking as characters grow stronger.
The game holds a mostly positive reputation on Steam and continues to receive updates in 2026. The April 15, 2026 "Teardrop Waltz" update added new characters Eunha and Triss along with seasonal events running through May 13, 2026. Naddic Games has maintained a consistent update schedule with new instances, quests, characters, and system improvements delivered regularly.
The narrative of Closers is told across multiple seasons, each focusing on a different team of Closers and their role in the ongoing conflict against dimensional forces. The story begins with the aftermath of the First Siege, a catastrophic dimensional incursion that reshaped Seoul into a walled city called New Seoul. Players join teams of Closers operating under the government-backed organisation UNION, fighting to prevent a second catastrophe.
The writing takes an episodic anime approach, with voiced cutscenes, character-specific story arcs, and returning cast members connecting the seasons. Each Closer character has their own distinct backstory, personality, and role in the overarching narrative, making character choice a meaningful decision that shapes the story experience rather than simply affecting combat style.
Later seasons introduce rival organisations, morally ambiguous factions, and escalating threats that expand the world beyond the initial UNION storyline. The episodic format means new players can enter the story from the beginning of any season and catch up on prior events through in-game summaries and cutscene replays.
Closers features a large roster of playable characters divided into teams, each with a unique playstyle built around their specific Phase ability and weapon type. The core teams include UNION's Black Lambs and Wolfdog squads, the independent Rattus team, and several solo operators added through major updates. Each character plays fundamentally differently rather than being a reskin of a shared class framework.
Seha Lee, one of the original playable Closers, uses a sword with close-range combo attacks built around directional inputs. Yuri Han fights with psychic energy blasts at mid-range. J wields twin blades in a high-speed assault style. Misteltein uses a lance for wide-arc sweeping attacks. Each character's skill tree grows in a distinct direction as players level them up, reinforcing the identity of each roster member beyond their visual design.
The April 2026 "Teardrop Waltz" update added Eunha and Triss as the newest additions to the roster, continuing Naddic Games' pattern of introducing characters through story-integrated update events rather than releasing them as isolated additions detached from the narrative.
Combat in Closers takes place on a 2.5D plane inside instanced stages. Players move left and right, jump, and use a combination of normal attacks and skill inputs to build combos against enemies. The system rewards fluid chaining of normal attacks into skills and skills into each other, with the most effective play involving cancelling animations to keep the combo flowing rather than waiting for each move to complete fully.
Phase skills are the core of each character's kit. These are the special abilities fuelled by the Phase gauge, which fills as players deal damage. Phase skills range from short-cooldown tools used frequently throughout a fight to powerful Awakening skills that require the gauge to be fully charged. Awakening activations dramatically increase a character's power for a limited window, functioning as a burst mode that skilled players time around boss vulnerable phases.
Missions are divided into normal stages and the harder Dimensional Ops content, which requires stronger gear and more precise play. Boss encounters test a player's ability to read attack patterns and maintain damage output safely, rewarding players who understand their character's kit well enough to punish openings without taking unnecessary hits.
Phase Nucleic Acid, or PNA, is the extended progression system that becomes available at level 55, after the main levelling process is complete. PNA gives characters a secondary growth path that goes beyond gear and skill upgrades, allowing players to develop their Closer's combat statistics and passive bonuses through a separate grid-based system.
The April 2025 update significantly overhauled the PNA system. The previous structure, which used separate attack, defence, assistance, special, and amplification mechanisms, was replaced with a new integrated mechanism with four argument types, each accommodating one factor. This streamlined the system and reduced the complexity of managing multiple separate upgrade tracks simultaneously.
A further PNA update in May 2025 added release factors tied to boss characteristics, including options themed around specific major bosses in the game. These release factors add a layer of build customisation at the high end of the PNA grid, allowing players to tailor their character's bonus stats toward the content they most frequently run.
Beyond the main instanced PvE missions, Closers includes a MOBA-influenced PvP mode that pits teams of Closers against each other in structured competitive matches. The mode draws inspiration from League of Legends in its lane-based structure, giving players a different context for using their combat skills than the PvE stage format.
Group content in the form of Raids and special Dimensional Ops instances provides the primary endgame challenge for geared characters. These require coordinated teams and solid understanding of boss mechanics, rewarding the highest-tier gear and progression materials. Naddic Games has continued adding new instances and raid content through 2025 and into 2026 as part of their update roadmap.
Yes. Closers is free to download and play on PC through Steam. The game generates revenue through cosmetic items, costumes, and convenience items available in the in-game shop. Progression through the main story and most content does not require spending, though some optional quality-of-life items and costumes are cash shop exclusive.
Closers has a large roster of playable characters that has grown consistently since the game's Korean launch in 2014. As of April 2026, the roster includes over 20 unique Closer characters across multiple teams, with Eunha and Triss added in the April 2026 Teardrop Waltz update. Each character plays differently with their own skill tree, story, and team affiliation.
Yes. Naddic Games continues to actively update Closers in 2026. The April 15, 2026 update "Teardrop Waltz" added new characters and seasonal events. The 2025 update roadmap included new quests, instances, UI improvements, and the major PNA system overhaul in April and May 2025. Naddic Games has maintained regular update delivery throughout the game's lifespan.
Each Closer character has their own story arc that ties into the overall narrative. To experience the full Closers story across all seasons, players would need to play through multiple characters' individual storylines. However, players can enjoy a complete and satisfying narrative by following a single team's arc first before branching into other characters at their own pace.
Phase Nucleic Acid (PNA) is the secondary progression system available from level 55 onward. It provides additional stat growth and passive bonuses beyond gear and skill upgrades. The system was significantly revamped in April 2025 with a new integrated mechanism replacing the previous multi-track structure, and updated again in May 2025 with boss-themed release factors for high-end build customisation.